The sooner NVIDIA and ATI can get current generation parts into the game-buying world's hands, the sooner all game developers can write games for DX9 hardware at a base level rather than as an extra. Shipping higher volume with cheaper cards and getting more people into gaming translates to raising the bar on the minimum requirements for game developers. Games will look much better running on a full DX9 SM 3.0 part that "supports" 128MB of RAM (we'll talk about that later) than on an Intel integrated solution. This gives casual consumers the ability to see what having a "real" graphics card is like. The idea is that being cheap doesn't need to translate to being "behind the times" in technology. This is the solution that keeps people from buying hardware that's obsolete before they get it home. Any game coming out until a good year into the DirectX 10 timeframe would run (albeit slowly) feature-complete on your impressively cheap card.Ī solution like this isn't targeted at the hardcore gamer, but at the general purpose user. Far Cry would run in all its SM 3.0 glory. All the excellent water effects in Half-life 2 would be there. But the latest games would all run with the latest features. Sure, performance wouldn't be good at all, and resolution would be limited to the lower end. Imagine if getting the support for current generation graphics technology didn't require spending more than $79.
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